One primary objective of an ESL classroom is to ensure that students have effective communication skills, often by enhancing their vocabulary acquisition skills. Considering classroom games in the context of project-based learning, games can present tantalizing opportunities for enhancing vocabulary learning through increased interaction with the content and classmates. This workshop will outline and sequence cooperative gaming suggestions that have been utilized effectively in intermediate- and advanced-level integrated ESL courses and will include a basic analog vocabulary review game, participation in embedded communication activities, and examples of student-led modifications, followed by a brief discussion of participant takeaways.